My Setup on Mac

I downloaded the Android SDK (in my case for Mac) I created a subdirectory called Android for testing and put the Android SDK under that directory, with in that there is a subdirectory called tools where monkeyrunner lives (not this is not the “Monkey” tool) So I ended up with this file structure /Users/me/Downloads/_Android /Users/me/Downloads/_Android/android-sdk-macosx Underneath […]

Read More My Setup on Mac

Doing it all on a Mac (osx)

  Mobile testing at a new company, the catch is I am not on a Mac, I have the commands (adb) work the same as before, but getting the Android SDK stuff to run is a bit different than I am used too (since I configured everything on windows before) at least I shouldn’t have […]

Read More Doing it all on a Mac (osx)

Monkeyrunner links & Other automation info

Some links for Monkeyrunner From the Android site (though it took tweaking to make this work for me) monkeyrunner | Android Developers – –   Additional Documentation from Android Monkey Device – other program options, like reboot – Monkey Image – Pixel and Image stuff – Monkey Runner – has some static utility methods. – […]

Read More Monkeyrunner links & Other automation info

Android Monkey Scripting Language

Monkey:  The Monkey is a program that runs on your emulator or device and generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey to stress-test applications that you are developing, in a random yet repeatable manner. The code behind […]

Read More Android Monkey Scripting Language

Android – My test run

with some more digging and using the source code as a guide, and the log messages from logcat, I was able to create a working monkey script.  Per the Monkey source code, “tap” should work, but I haven’t tried it yet. For my test this is what I did: I run just the emulator (without […]

Read More Android – My test run